Econ 223 Midterm
Examination: August 15, 2005
This is a closed book
exam: no notes, no books, no cell-phones, no calculators just you. Your script will be taken from you
and you will receive a zero grade for this paper should you be found with any of these items – so
please deposit them at the front of the room.
Attached is a 1 page
answer sheet for question 4 to be handed in with your personalized exam
booklet. Make sure your name and student ID are clearly written on this answer
sheet and place it inside your answer book before leaving. Please leave your
answer book at your assigned desk space (to preserve alphabetic arranging of
scripts).
BEFORE YOU START MAKE
SURE: your answers are
written in the answer book
that has your name on the label. There are 4 questions for a grand total of
100. Answer all questions in the answer booklet provided.
Question
1 18 marks Dixit and SkeathŐs classifications of games
Question
2 32 marks trust game
Question
3 20 marks Multi-choice
Question
4 30 marks 2x2 simultaneous games
(Multi choice matching)
Q1 pure types of
games (18 Marks)
Dixit and Skeath (DS)
classify games into a number of various "pure types" by asking and
answering some interesting questions. Identify these types and briefly explain the key concepts/distinctions used to
interpret and understand each type. (By "briefly" I mean in no
more than 1-2 sentences;
you do not have to
provide example games in your explanations.)
Q4 2 Trust (32 marks, 3 parts)
Going to the doctor has a
number of strategic aspects to it. Suppose for example that the doctor is a
salaried employee of a hospital or an owner/partner in a medical clinic, and
that everyone knows that the hospital/clinic has a reputation for trying to cut
costs. Patients then get concerned (rightly) that the doctor may give
advice/treatment that isnŐt in their best health interests. Simplifying,
suppose patients can either offer trust (OT) or not, ie donŐt trust,
(DT); doctors can honour trust (HT) or act opportunistically, ie donŐt
honour trust (DHT). If the Patient (column player) and Doctor (row player)
were playing a simultaneous game the payoffs for the various strategy
combinations would look like those in the following table. The numbers refer to
preference ranks, so higher numbers indicate more preferred outcomes.

Q2a [7 marks] Use game theory to predict the outcomes
(strategies and payoffs) of this simple simultaneous game of doctor patient
interaction.
Q2b [13 marks] Suppose the real game being played here
is sequential not simultaneous, with the Doctor moving first, and the Patient
moving second. Using the same payoffs as in the Table, Draw and clearly label the game tree for this sequential game and analyse
the game clearly pruning relevant branches to show the rollback path of
play and outcomes.
Q2c [12 marks] Take the sequential game in 2b and
analyse that game as a simultaneous game. Briefly explain the relationship between your answers
to part 2b and part 2c.

Q3 Multi Choice [4
marks each, 20 in total]
Q3.a Two stores, one a Dairy, the other a Supermarket,
are the only two firms active in a particular market. Each (independently and
simultanaeously) must choose between opening early (7 am) or opening late
(9am). The payoffs (in thousands of dollars per day) of the stores are shown
(in the standard way) in the accompanying table.

Choose one of the
following answers that correctly fills in the blanks in the following
statement: ŇThe game illustrated here _____a prisonersŐ dilemma because _____.Ó
(a)is; it has all the
characteristics of a prisonersŐ dilemma
(b) is not; neither Firm
A nor Firm B has a dominant strategy
(c) is not; the game has
no Nash equilibrium (in pure strategies)
(d)is not; using their
dominant strategies gives the firms a mutually beneficial outcome
(e) is not; it is an
assurance game
(f) is; it is a
simultaneous version of the entry deterrence game
Q3.b Consider a game in which Player A and Player B
each choose one out of two possible actions, so that the game has four possible
outcomes. Suppose that we can rank (with no ties) each of those four so that we
know AŐs favorite outcome, second-favorite, and so on, and also BŐs favorite
outcome, second-favorite, and so on. Suppose the game has the following
characteristics: the outcome that A likes best is the same one that B likes
second best, and the outcome that B likes best is the same one that A likes
second best. What sort of game has these features? [Choose one of the following
answers]
(a) A prisonersŐ dilemma
(b) A
battle-of-the-sexes game
(c) A chicken game
(d) An assurance game
(e) A pure coordination
game
(f) None of the above
are correct.
Q3.c Consider the following (old) quote from Rugby
News magazine. ŇProfessional rugby
players playing forward positions will never adopt helmets, hard or soft. The
use of helmets in rugby will spread only through fear caused by serious
injuries or through a rule making them mandatoryÓ. NZ star hooker James McGraw, alias ŇShrekÓ, cites the simplest factor:
ŇVanity. You donŐt want to look like a donkey out there on the fieldÉÓ. One
player, whose head told a sad tale of many injuries, summed up most playersŐ
feelings: ŇItŐs foolish not to wear a helmet. But I donŐt—because the
other guys donŐt. I know thatŐs silly, but most of the players feel the same
way. If the league made us do it, though, weŐd all wear them and all be better
off.Ó
Viewing the wear
helmet–donŐt wear helmet choice as though it were a 2 player game, it
most closely resembles (Choose one of the following answers):
(a) a prisonersŐ dilemma
(b) a battle-of-the-sexes
game
(c) a chicken game
(d) an assurance game
(e) A pure coordination
game
(f) All of the above are correct.
Q3.d.
Robert Gibbons described the situation of two firms that produce
products that consumers may use together (for instance, a computer and
software). The most important concern for these two firms is that they
coordinate their product designs and agree on one set of technical standards
(either both pick standard A or both pick standard B) that will make their
products compatible with each other. Such coordination will leave both firms
better off than they would be with no coordination. As a secondary concern,
each firm has its own favorite standard that it would most like to see both
firms adopt. The game between these two firms (in which each chooses its
standard) can be best described by saying that is it most like a (Choose one of
the following answers):
(a) a prisonersŐ dilemma
game.
(b) a chicken game.
(c) a
battle-of-the-sexes game.
(d) an assurance game.
(e) a game with no nash
equilibrium in pure strategies
Q3.e Consider the following two situations. (i) Two
governments choose between imposing health and safety restrictions on
international trade and not imposing such restrictions. Regardless of what
other governments are doing, imposing such restrictions always increases the
payoff earned by the home country by 5 but also always decreases the payoff
earned by the other country by 10. (ii) Fans at a sporting event choose between
cheering for the home team and not cheering. Regardless of what other fans are
doing, cheering increases a fanŐs enjoyment and thus always increases his or
her payoff by 5, and also adds to the enjoyment of other fans and thus always
increases their payoff by 1. Which of these situations has the characteristics
of a prisonersŐ dilemma?
(a) Only situation (i)
(b) Only situation (ii)
(c) Both situations (i)
and (ii)
(d) Neither situation
(i) nor situation (ii)
(e) there isnŐt enough
information to answer the question using Game theory
Q4 Simultaneous games
Multiple Choice (Answer template provided; 3 marks per question 30 marks in
total).
The 10 payoff matrices on
the answer template describe
various types of 2x2 simultaneous games. Payoffs to players are the numbers
with higher numbers indicating more preferred alternatives, and negative
numbers indicating losses. On the answer sheet provided write down the option, or set of options, from the
following list (ŇaÓ through ŇiÓ) that most accurately describes the game AND
identify all pure strategy equilibrium strategies for each game (in some cases
more than one option may be appropriate). Use the answer sheet provided
and the codes for the options below. Write your code in the box underneath the number of the game and
circle the cell(s) to indicate the equilibrium startegies. You do NOT have
to rewrite the payoff matrix in your answer booklet nor on your multi choice
answer sheet. Make sure your
name and student IDŐs are clearly written on the answer sheet.
a) A prisonerŐs dilemma game
b) A constant sum game
c) A game with no Nash Equilibrium in pure strategies
d) A game of chicken
e) An assurance game
f) A pure coordination game
g) A dominance solvable game
h) A game of battle of the sexes
i) A game with a (strict) dominant strategy
equilibrium
Example of how to answer
Q4 on your answer template [eg only –not a correct answer]

To get full marks for each question you need to circle the relevant cell AND specify the correct answer(s) completely. Typically you might receive 1 mark for correctly identifying the game but not answering the second part about circling the equilibrium strategies. Correctl answering the type of game but incorrectly specifying the equilibrium strategies was graded as zero - you can't have the "right" answer for the "wrong" reasons. Zero also occurred if there is a complete mismatch - eg in 4.4 writing "c" and circling some cell, or writing "b" in 4.1 and circling the two equilibrium strategies.
